AI Insights · Timothy · June 2022
Top 5 Shoot'em Up Games on Android in Czech Republic - Q2 2022
Discover the performance trends of the top 5 Shoot'em Up games on Android in the Czech Republic during Q2 2022, based on Sensor Tower data.
In the second quarter of 2022, the top 5 Shoot'em Up games on the Android platform in the Czech Republic showcased varying trends in weekly downloads, revenue, and active users. Here’s a closer look at each game's performance:
1945 Air Force: Airplane games by 1SOFT saw a slight increase in weekly revenue, peaking at around $511 in late March and early June. Weekly downloads fluctuated, with a high of 4.3K in early April and a low of 1.9K by the end of June. Weekly active users decreased from 20K in late March to approximately 15.8K at the end of the quarter.
Galaxiga Arcade Shooting Game, also from 1SOFT, experienced modest weekly revenue, remaining below $150 throughout the quarter. Weekly downloads showed a downward trend, starting at 2.1K in early April and ending with a slight uptick to 1.1K by late June. Active users hovered around 3.5K to 4K, peaking at 4.1K in mid-April.
Hunt Royale: Action RPG Battle from BoomBit Games had a notable peak in weekly revenue, reaching approximately $1.5K in late June. Downloads surged dramatically in early June, hitting 6.7K, before stabilizing around 1K by the end of the month. Active users followed a similar pattern, spiking to over 12K in mid-June and then settling to 4.6K by quarter-end.
They Are Coming Zombie Defense by OnHit Developments showed a consistent increase in weekly revenue, peaking at $95 in early June before tapering off slightly. Weekly downloads saw significant growth, jumping from 164 in late March to 3.2K in early June. Active users mirrored this trend, rising from 238 in late March to 4K in early June, before declining to 1.3K by the end of June.
Space shooter - Galaxy attack, another title from 1SOFT, demonstrated steady weekly revenue around $300, with a peak of $529 in early April. Weekly downloads remained relatively stable, averaging around 700, with a peak of 806 in late May. Active users consistently ranged from 5K to 5.5K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.